Here is the DC Combat Dice Roller with standing spots only. No Table)
Dice Combat type 1 (DC-1) To hit someone the 20 sided dice will be used, anything above 10 is a hit, 11-20.(1d20) To dodge a hit the 10 sided dice is used, anything above 7 is a successful dodge, 8-10.(1d10) Damage is dealt with the 100 sided dice x 1.(1d100) To heal self the 4 sided dice will be used, 1 or 2 spell fizzles out, 3 or 4 Success!(1d4) To find out how much hit point gained from healing spell the 100 sided dice is used 1 time.(1d100) Before each battle one will need hit points (The amount of damage one can take) Each person before battle should start out with 500 hit points (5d100) in order to keep the battles short. Once a person has hit points then they will be ready to battle. NOTE: After a few test runs of this type of combat it was determined that each battle be limited to 1 hour Max or Loss of all HP, which ever comes first. Now the big question, who will control the dice? Well the answer is simple. A judge will control the dice and the hit points of each person in battle. The judge must be one of neutral ground or one that can be trusted. NOTE: A melee round is when both players have completed their turns. Only 2 action per melee round and per player. Actions: Attack, block/dodge or healing. (block/dodge is one in the same) Example 1 - Fighter A attacks Fighter B and has a highly hit probability, Fighter B will automatically get a chance to block/dodge. (This auto action isn't a turn for fighter B ) If the block isn't successful then fighter B takes damage. At this time turn 1 of fighter A is over and can begin turn 2. Example 1a - Fighter A attacks Fighter B and Misses. (Turn one is over and turn 2 begins for Fighter A) Example 1b - Fighter A attacks Fighter B and has a highly hit probability, Fighter B decides to block/dodge. (Dodge/block SUCCESSFUL, Fighter A's turn is OVER and Fighter B may start their turn regardless if Fighter A has had 2 turns or not) In addition, while using this system for combat and keep god-modding out completely is to make the battles that are one on one to the same class. Example- Mortals vs Mortals, Immortals vs Immortals, and Gods vs Gods. It would be unfair for a mortal to battle a God, If a battle of the kind does happen it would mean the mortal would take triple damage. Here is a chart to go by for mix class combat. Mortal vs Mortal - Damage is normal ( X1 ) Mortal vs Immortal - Damage is Double ( X2 ) Mortal vs God - Damage is Triple ( X3 )
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