This watch was made for developers to derive from and as such has no real textures.

Because this was my first attempt at a fairly simple object with multiple texture it has three texture maps and opacities...just texture the watch on the UVW wireframe map suppled and place that texture in all three textures...it'll work fine. On the UVW map supplied I added the aproximate positions of 12 and 6 o'clock to help orienting the watch face...the lower disk is the watch face!

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Map size 256x256
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