The Clam Shell

Is your underwater wonderland feeling a little empty. Need something to bring your aquatic guests out of their... Shell? What you need a giant Clam Shell! This mainstay of all aquatic scenes is the prefect addition to a Pirate's Horde, a Mermaid's Lair, or any Deep Sea Adventure. It opens and closes on command, and like any piece of furniture, can be copied freely, scaled, rotated, and moved as you see fit. You can fill a room with them, or just leave one sitting on the table of your den. Just don't try getting out that darned pearl, it's stuck in there pretty good!

Commands:
"OpenShell" - to Open the Clam Shell
"CloseShell" - to win a MILLION DOLLARS! (just kidding, it closes the Shell)

Like all Furniture items, use the Furniture Controls to copy, move, and rotate the Clamshell around your room. You can copy them as many times you as like from this single purchase. You can also resize them, if you want tiny or massive shells. And they have 1/20 the polygons of most women's hair, so feel free to drop a dozen Clam Shells without hurting computer performance!

Wish that Outer Shell was River Pink? The Pearl was Black? Or how about some Sound Effects?? Then you need to start Deriving! Make your own version, and even sell it the catalog for a small markup over my original, and keep the extra profits for yourself! You can express yourself AND earn credits at the same time. How's that for a sweet deal? You'll need a full account on IMVU, as well as a copy of Previewer. You can find out more about Deriving on the IMVU's Education Center. Below is the template you'll need to get started (Right Click and Save As to your computer):

This is the Texture map used for the Inner Shell and Pearl. Use this for small changes, like color or markings:

This is the Wireframe layout for the Inner Shell and Pearl. This shows you exactly how the skin attaches to the polygon structure. This is for the advanced developers that want to make a customized skin from scratch:

This is the Texture map used for the Outer Shell, both Top and Bottom parts:

This is the Wireframe layout for the Outer Shell:

To add sound, I highly recommend you download and use Audacity. It's a free sound editing tool that can export out OGG sound files. OGG sound files compress down to less then 1/10th the file size of WAV files. SO USE OGG FILES!!! You can download it here:
http://audacity.sourceforge.net/

Bare in mind that any sounds added to the default (stance.Standing) animation will play on an infinite loop, which can get VERY annoying. A better idea would be to make a new animation command and play your sounds separately.