Introducing my first room, the Reflective Mall!!! This room is huge, with over 600 furniture nodes, 48 standing nodes, and 72 sitting nodes. It also features 13 rooms, a stage and seating area, a reflective floor, glass roof, and animated clouds in the sky that also reflect on the floor! Most textures are tiled, but some are mapped. UvMaps and Material Assignment below!
Have an idea for a mesh? Check this out: Idea Thread

Do not buy this product unless you understand that the texture is meant as a dummy texture for developers only. Mesh order is a fallows:
Reflect Sky and ground -> Reflect Roof -> Reflect Mall -> Sky and Ground -> Roof ->Mall

-Sky and Ground Texture Assignments-
M00: Ground
256x256 Tile

M01: Sky
Uv Map

M02: Back Clouds
512x256

M03: Front Clouds
512x256

-Roof Texture Assignments-
M00: Glass Roof
128x128 tile

M01: Store Roofs
128x128 tile

M02: Back Dome
Uv Map

M03: Center Dome
Uv Map

M04: Small Domes
Uv Map

-Mall Texture Assignments-
M00: Reflective Floor
128x128 Tile

M01: Floor 1
Uv Map

M02: Floor 2
Uv Map

M03: Floor 3
Uv Map

M04: Floor 4
Uv Map

M05: Floor 5
Uv Map

M06: Floor 6
Uv Map

M07: Floor 7
Uv Map

M08: Entry Floor
Uv Map

M09: Glass Walls
256x512 Tile

M10: Room Divider Walls
256x512 Tile

M11: Outer Walls
256x512 Tile

M17: Table Tops
256x256

M18: Table Sides
128x256 Tile

M19: Seat Tops
Uv Map

M20: Seat Sides
128x256 Tile

M21: Stage Top
256x512

M22: Stage Sides
128x256 Tile

M23: Display Tops
256x256

M24: Display Sides
128x256 Tile



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