If you derive form this product, I ask that you set your product to nonderivable. I do make exceptions to this rule if I think you have significantly change dthe original mesh in such a way that it would benefit other developers and customers if they were able to derive form your creation. Leave a message on my homepage if you want to set your product to derivable.

New Kannibal style, aka "Scene girl mullet". Yes, I finally got a mesh submitted.
There are still some things I need to fix, and I am aware of these things. Before leaving a bad review, send me a PM pointing out any errors you notice.
The bangs, natural hair, and extension hair all have separate textures, and there's three maps for each one, making this mesh customizable by nine different textures.

The headband, bows, and hairclip come with the mesh, and the bows and hairclip layers can be changed to whatever you want them to be, or they can be removed completely.

Texture map sizes are as follows, and all maps for the hair (meaning, not the accessories) run horizontally rather than vertically, so just rotate your hair textures.
Natural hair: 128x128
Extensions: 166x128
Bangs: 325x218
Headband: 188x778
Hairclip: 600x400
Bows: 100x100